Descriptor - Subterranean


You prefer the close dark of tunnels, caves, buried corridors, and ancient underground passages to the open air. You’ll put up with overland travel, but you really come into your own once you head into a ruin or buried vault. You never feel more alive than when you are squeezing through apertures that wake instant claustrophobia in others.

You gain the following characteristics:

Sturdy: +2 to your Might Pool.

Skill: You’re trained in tasks related to finding your way and avoiding becoming lost.

Skill: You’re trained in climbing tasks.

Skill: You’re trained in tasks related to squeezing into and out of tight places.

Inability: You’re slightly unsettled in open spaces. You regain 1 less point than normal when you make recovery rolls out in the open (minimum 1 point).

Additional Equipment: You have a glowglobe, a dozen pitons, and a rope.

Initial Link to the Starting Adventure: From the following list of options, choose how you became involved in the first adventure.

  1. The PCs wanted assistance exploring an underground ruin, and recruited you to help.
  2. You found the PCs lost beneath the ground, and showed them a safe way out.
  3. Against your better judgment, you joined the other PCs because you saw that they were in danger.
  4. You need money to fund explorations of even deeper areas underground.

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Descriptor - Subterranean

Numenera - The Devil's Spine wootersl