Character Advancement

Progressing to the next tier involves four steps.

When a character has spent XP on each of the four steps, he advances to the next tier and gains all the benefits of that tier, both from his character type and his character focus. Each step costs 4 XP. The four steps can be purchased in any order, but each can be purchased only once per tier. In other words, a character must buy all four steps and advance to the next tier before he can buy the same step again.

Increasing Capabilities: You gain 4 new points to add to your stat Pools. You can allocate the points among your Pools however you wish.

Moving Toward Perfection: You add 1 to your Might Edge, your Speed Edge, or your Intellect Edge (your choice).

Extra Effort: Your Effort score increases by 1.

Skills: You become trained in one skill of your choice, other than attacks or defense. As described in the Rules Overview, a character trained in a skill treats the difficulty of a related task as one step lower than normal. The skill you choose for this benefit can be anything you wish, such as climbing, jumping, persuading, or sneaking. You can also choose to be knowledgeable in a certain area of lore, such as history or geology. You can even choose a skill based on your character’s special abilities. For example, if your character can make an Intellect roll to blast an enemy with mental force, you can become trained in using that ability, treating its difficulty as one step lower than normal. If you choose a skill that you are already trained in, you become specialized in that skill, reducing the difficulty of related tasks by two steps instead of one.

Other Options: Players can also spend 4 XP to purchase other special options. Selecting any of these options counts as purchasing one of the four steps necessary to advance to the next tier. The special options are as follows.

  • Reduce the cost for wearing armor. This option lowers the Might cost by 1 and lowers the Speed reduction by 1.
  • Add 2 to your recovery rolls.
  • If you're a glaive, select a new fighting move. The fighting move must be from your tier or a lower tier.
  • If you're a nano, select a new esotery. The esotery must be from your tier or a lower tier.
  • If you're  jack, select a new trick of the trade. The trick must be from your tier or a lower tier.

Character Advancement

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